![]() ![]() It'll make the game more fun for everyone. I encourage you to find creative ways to take risks with your character. For example, climbing up an ogre's back to wrap your arms around its neck and choke it is both difficult and risky, so I'll set a high check for it, but if the player succeeds, it gives all the other PC's advantage on attacks against the ogre, and the ogre disadvantage on attacks against the other players. When I DM, I like to reward creative ideas according to how risky and how difficult they are. For example removing all the supports to a chandelier except the main one, luring an enemy under it, and making it fall on them. My favorite is to find creative ways to use the environment the encounter is taking place in. That being said, there are always ways to improvise in combat. I'm a rogue player myself (when I'm not DM), and I far prefer melee combat to ranged - why would I want to sit back and take potshots when I could risk my life in the thick of the action? ![]() Remember, the point of the game is to have fun, and it's clear that this is taking away from your enjoyment of the game. I think your idea to ask the DM to let you change feats is perfectly reasonable. This will give him great motivation to do other things! For instance, when you reach 7th level in this class, you can learn one new spell. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. UPDATE: My DM didn’t want me to switch feats, but we talked about it and have decided that, though the Crossbow Expert feat allows the use of the crossbow without disadvantage in melee, my character simply doesn't LIKE using crossbows in melee. The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. Arcane Trickster Classes Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. ![]() Can I make combat more varied for my character without making him less effective, and, if so, how? I’m considering asking my DM to allow me to switch feats, but “Hey, will you let me make my character less effective?” seems like a crazy question, so I thought I’d ask here first. I miss trying various tactics, being forced to improvise wildly, etc., which is what the other members of the party are all doing while I’m sitting there on cruise control. That plus the fact that a ranged attack leaves him not vulnerable to melee attacks means that the way he can be most effective in combat is just to fire a crossbow at range over and over and over again, which requires no creativity or imagination. Nothing else he can do, including spells, does anywhere near that much damage. and kind of boring to play in combat.Ī hand crossbow attack as an action + another one as a bonus action + Sneak Attack (since his owl familiar can do a flyby) means potentially 5d6 damage every round (and he’s got a high Dex, so he hits far more often than he misses). I took the Crossbow Expert feat for my 5e 5th-level Rogue/Arcane Trickster (Dex 20). ![]()
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